Private beta
Conceptual Throxel architectural projection visualization with crisp cyan wireframe geometry and colored projection beams

PROJECTION PLANNING & SIMULATION

Design.
Simulate.
Validate.

Real-time 3D simulation.
Before the real-world installation.

A production tool for audiovisual professionals.
Plan the geometry. Explore the projection.
Make your decisions before going on site.

Discover THROXEL
THROXEL BRAND VISUALIZATION · CONCEPT ART
REAL-TIME 3D RENDERINGPROJECTION GEOMETRYLENS & PROJECTOR SPECIFICATIONS

01 / SEE THE INSTALLATION

Think in 3D.
See it in real time.

Move beyond a flat diagram. Explore the relationship between the projector, its beam and the projection surface inside a rendered 3D scene.

Conceptual Throxel visualization of three projectors illuminating a curved panoramic screen in an audiovisual venue
PROJECTION VOLUME / SURFACE / POSITIONTHROXEL · Conceptual visualization

The visual result.
The technical decisions behind it.

THROXEL brings visual simulation and projection calculations into the same workflow. Assess how the installation occupies the space, how the image reaches the surface and how multiple projectors work together.

02 / PROJECTOR & LENS CATALOGUE

Real specifications.
Physical installation.

A projection system occupies real space. THROXEL connects the optical specification with the physical equipment, so the installation can be planned around the hardware that will actually go on site.

Conceptual projector and rigging frame with annotations for frame width, height and depth, projector clearance and optical axis
Equipment geometry & optical reference · Conceptual illustration, not a manufacturer dimension drawing

Equipment, model by model.

The catalogue brings together projector models, compatible lenses and manufacturer specifications. Projector dimensions and model-specific rigging-frame geometry give the optical calculation its physical context, wherever those profiles are available.

Optics in the real world.

Lens ratio, resolution, optical origin and lens-shift limits all matter to a projection design. Lens-distortion visualization is also part of the planned workflow, using clearly identified visual approximations where measured lens data is unavailable.

Plan the space around it.

Consider the complete equipment envelope, the lens position and the mounting frame alongside the projected image. The aim is to bring more real-world detail into the planning stage and reduce surprises during installation.

MANUFACTURER SPECIFICATIONSPROJECTOR DIMENSIONSMODEL-SPECIFIC FRAMESLENS GEOMETRYOPTICAL ORIGIN

03 / ONE CONNECTED WORKFLOW

Plan every projection.
Validate every detail.

Execute without surprises.

01

Design.

Build the scene around your installation. Define flat or curved screens, position projectors and give every surface its place.

SPACE / SCREENS / PROJECTORS
02

Simulate.

Explore projection in a 3D environment with real-time rendering. Review coverage, projector arrays and the overlap between images.

RENDERING / COVERAGE / BLENDING
03

Validate.

Review the proposed installation and communicate its layout through technical diagrams and projector test patterns.

REVIEW / DOCUMENTATION / TEST PATTERNS

BUILT-IN SURFACE GENERATOR

Build the screen.
Design the projection around it.

Create projection surfaces directly inside THROXEL. Start with the screen geometry, adjust it to the installation and use it as the target for your projector array.

FLAT SCREENS

Define the canvas.

Create a flat projection surface and set its dimensions and position in the scene. Use it to plan image coverage and multi-projector blending.

CURVED SCREENS

Shape the projection.

Build curved screens with adjustable geometry. Explore how the screen shape affects projector placement, coverage and the overlap between images.

CONNECTED TO THE ARRAY

Make the surface the target.

The surface provides the geometric reference for the blend calculation and 3D simulation. Refine the screen, recalculate the array and review the resulting installation.

Generated surfaces and imported geometry, in one workspace.

Use the Surface Generator to create screens within THROXEL, and imported 3D models to give the installation its architectural context.

AUTOMATIC BLEND CALCULATOR

From a target surface
to a projector array.

Plan multi-projector coverage around the screen you need to fill. THROXEL brings the blend calculation into the 3D scene, so you can review the proposed installation in its spatial context.

Work with projector and lens selections, resolution, screen geometry and overlap requirements. Generate an array, inspect the coverage and refine the proposal.

01 / DEFINE

Screen & equipment

Target geometry · Projector model · Lens · Resolution

02 / CALCULATE

Array & overlap

Projection layout · Coverage · Blending regions

03 / REVIEW

Your installation in 3D

Inspect the result · Refine the setup · Prepare the technical export

TECHNICAL EXPORT

Take the plan
to the production team.

Turn the proposed setup into documentation that can travel beyond the 3D workspace. Give technicians and clients a shared view of the installation.

01 / PLANS & DIAGRAMS

Communicate the layout.

Export technical views showing projection surfaces, projector positions and projection geometry. Use PNG and PDF outputs to support installation planning and project discussions.

02 / EQUIPMENT & GEOMETRY

Keep the technical context.

Bring projector and lens information together with the distances, image dimensions, resolution and overlap data associated with the planned system.

03 / PROJECTOR TEST PATTERNS

Prepare for alignment.

Generate and export test patterns for individual projectors, with identification and blending references to support the installation workflow.

EXPORTED FROM THROXEL

A real installation sheet.

Two projectors. One curved screen. Explore the optical layout, physical dimensions and unwrapped blending canvas in an actual THROXEL technical export.

Open the sample PDF

SCENES & REFERENCES

Start with the venue.
Build around the plan.

Connect the projection design to the space where it will be installed, using 3D geometry and the reference documents supplied by the production team.

CURRENT BETA WORKFLOW

3D model import

Bring external 3D geometry into the scene to provide context for screens and projector positions. Model preparation and material compatibility depend on the import route and source file.

Material and texture handling is an area of ongoing improvement.

PLANNED EXPANSION

2D plans & professional CAD

Use images, PDF documents and CAD drawings as scaled references in plan and elevation. Align the venue drawing with the 3D scene and manage reference visibility and layers.

Planned formats include PNG/JPG, PDF and DXF. Direct DWG, DWF and Vectorworks (.vwx) support is under evaluation, not currently confirmed.

PLANNED

Distance Calibration

Mark two points on a reference, enter the real distance between them and scale the reference to match. Use known dimensions to place screens, walls and projectors in context.

WORKSPACE MODES · PLANNED

Set the reference.
Focus on the installation.

A dedicated reference workflow is planned to keep venue information separate from the objects you are actively designing.

REFERENCE MODEReference tab

Prepare your spatial reference.

Import, position, rotate and calibrate drawings and reference models. Manage their layers and align them with your installation.

  • Place plan and elevation references.
  • Set scale with Distance Calibration.
  • Position venue geometry and rigging references.
WORK MODEInstallation tab

Work with confidence.

Keep reference transforms locked while you work on screens, projectors and scene objects. Adjust reference opacity or visibility without moving the underlying plan.

  • Focus selection on installation objects.
  • Keep reference positions and scale protected.
  • Return to Reference Mode when adjustments are needed.

This Reference / Installation workflow is planned for a future version. The intended startup view is Work Mode with the Installation tab open.

ENVIRONMENT & VIEWPORT QUALITY

On site with a laptop.
In the studio with a workstation.

Keep the same project at the centre of the workflow, from practical checks at the venue to a polished visual presentation for the client.

CLIMATE & LIGHTING

Explore the scene conditions.

Use climate controls and lighting presets to explore the visual environment around your installation. Set the scene for technical review or a client presentation.

Visual environment presets provide context. Photometric assessment still depends on the equipment, surfaces and measured ambient conditions.

HARDWARE-AWARE QUALITY

Take the project to the venue.

THROXEL reads the available hardware to recommend an appropriate viewport quality profile. Use Laptop or Performance settings for practical on-site work, with manual control when you need it.

Visual quality settings adapt rendering workload; they do not change the underlying projection calculations.

CINEMATIC PRESENTATION

Show the client the vision.

Back at the office, use a capable workstation and Cinematic quality to prepare richer views of the installation. Compose the scene and export captures for the client alongside the technical documentation.

Rendering performance depends on the hardware and the complexity of the scene.

LAPTOPPERFORMANCEHIGHCINEMATIC

04 / BUILT FOR AV PRODUCTION

Before load-in.
Before setup.
Before showtime.

Prepare the installation.
Then bring it to life.

THROXEL supports the planning, simulation and validation stage of an audiovisual production. It complements your media-server workflow; content playback and show control remain with your media server.

Received a THROXEL technical document?

It describes a proposed projection installation. Contact the person who sent it for the project-specific values, equipment and installation conditions.

THROXEL

Built for professionals.
Made for performance.

Private beta · Windows

Developed around real projection projects and the people who deliver them.

Public download is not yet available.